The Eternal Duel Races
These beings have special abilities granted only to their race. Combined with special training, over time these beings will naturally become more experienced with their bodies and minds. As their skill level increases, their abilities not only grow more powerful, but they will learn new, more advanced abilities as well.
Humans
The most scholarly and noble of the races, Humans have always taken the greatest interest in learning about their world, and developing better tools and machines to make life easier. Alas, they are often considered a greedy and selfish bunch, but humans do know how to make money extremely well.
Humans also gain double the influence the other races gain.
Skill Level 1  2% gold bonus, 0.5% chance of withstanding fatal attack,6% Battle Artistry,Momentum 10%.
Skill Level 2  4% gold bonus, 1.0% chance of withstanding fatal attack,9% Battle Artistry, Momentum 12%.
Skill Level 3  6% gold bonus, 1.5% chance of withstanding fatal attack,12% Battle Artistry, Momentum 14%.
Skill Level 4  8% gold bonus, 2.0% chance of withstanding fatal attack,15% Battle Artistry, Momentum 16%.
Skill Level 5  10% gold bonus, 2.5% chance of withstanding fatal attack,18% Battle Artistry, Momentum 18%.
Skill Level 6  12% gold bonus, 3.0% chance of withstanding fatal attack,21% Battle Artistry, 1% bonus chance of critical hit, Momentum 20%.
Skill Level 7  14% gold bonus, 3.5% chance of withstanding fatal attack,24% Battle Artistry, 2% bonus chance of critical hit, Momentum 22%.
Skill Level 8  16% gold bonus, 4.0% chance of withstanding fatal attack,27% Battle Artistry, 3% bonus chance of critical hit, Momentum 24%.
Skill Level 9  18% gold bonus, 4.5% chance of withstanding fatal attack,30% Battle Artistry, 4% bonus chance of critical hit, Momentum 26%.
Skill Level 10  20% gold bonus, 5.0% chance of withstanding fatal attack,33% Battle Artistry, 5% bonus chance of critical hit, Momentum 28%.
Note: Gold bonus is applied AFTER your weapon gold bonus. The bonus is not applied if you are the one being attacked.
 Battle Artistry: Is to spot
a weakness in the opponents defense allowing another follow up attack
immediately after a successful attack % based on race level.(This
ability is for both Player vs Player and Player vs Npc)(Artistry does
5060% damage in both PvP and PvE.)
 Momentum: There is a
chance, ranging from 10% to 28% (based on RL) to accrue bonus strength
for the duration of a battle (4%, 5%, 6%, 7%, etc per RL). These
strength increases will stack throughout the battle.
*momentum
cap =
A max of 1.75x the base strength
in PvP (player vs player) & 2.00x in PvE*
High Elves
An intelligent group of individuals, Elves have always been known for their magical abilities combined with strong military skills. Their love of nature gives them an instinct for survival, and excellent knowledge of how to use the tools available to them.
Skill Level 1  7% chance to heal 5% of current hp after every attack
Skill Level 2  9% chance to heal 7% of current hp after every attack, 12% extra max HP gained every level up
Skill Level 3  11% chance to heal 9% of current hp after every attack, 14% extra max HP gained every level up
Skill Level 4  13% chance to heal 11% of current hp after every attack, 16% extra max HP gained every level up
Skill Level 5  15% chance to heal 13% of current hp after every attack, 18% extra max HP gained every level up
Skill Level 6  17% chance to heal 15% of current hp after every attack, 20% extra max HP gained every level up
Skill Level 7  19% chance to heal 17% of current hp after every attack, 22% extra max HP gained every level up
Skill Level 8  21% chance to heal 19% of current hp after every attack, 24% extra max HP gained every level up
Skill Level 9  23% chance to heal 20% of current hp after every attack, 26% extra max HP gained every level up
Skill Level 10  25% chance to heal 20% of current hp after every attack, 28% extra max HP gained every level up
Note: In PvP the healing
skill has the same % chance of activation, but the healing amount is 20%
of current hp, up to a maximum heal of your level * 20 per
activation.
Dark Elves
No one knows where or how this race diverged from the High Elves, but their more mysterious counterparts have been making themselves known as of late. Horrible stories have been heard of those unfortunate enough to come across these warriors in battle, and it is rumoured their evil is fast outstripping even that of the Orcs.
Skill Level 1  7% of the opponents damage hits them aswell, First Strike 6%.
Skill Level 2  9% of the opponents damage hits them aswell, 5% evasion, First Strike 9%.
Skill Level 3  11% of the opponents damage hits them aswell, 6% evasion, First Strike 12%.
Skill Level 4  13% of the opponents damage hits them aswell, 7% evasion, First Strike 15%.
Skill Level 5  15% of the opponents damage hits them aswell, 8% evasion, First Strike 18%.
Skill Level 6  17% of the opponents damage hits them aswell, 9% evasion, First Strike 21%.
Skill Level 7  19% of the opponents damage hits them aswell, 10% evasion, First Strike 24%.
Skill Level 8  21% of the opponents damage hits them aswell, 11% evasion, First Strike 27%.
Skill Level 9  23% of the opponents damage hits them aswell, 12% evasion, First Strike 30%.
Skill Level 10  25% of the opponents damage hits them aswell, 15% evasion, First Strike 33%.
NB: Damage reversion cannot lower an opponent below 1 hp, and is only half as effective on Special and Boss NPCs and only 1/10th as effective on Epic NPCs. (These reductions are implemented AFTER the damage calculation is done naturally, eg a normal reversion of 10000 will be 5000 and 1000 respectively) Reversion won't happen if you evade successfully.
 First Strike gives the DE a percent chance (6%, 9%, 12%, etc) to have the first attack in a battle BEFORE agility is considered. (not effective on 1HP NPCs)
Dwarves
Dwarves are a friendly but powerful race of individuals. Efficient at everything they do, the dwarf race is known for their disproportionate strength unmatched by most other races. Unfortunately, that strength and efficiency is matched by a love of eating.
Skill Level 1  12% damage blocked, +5% armour, 0.5% of going berzerk, dealing double normal damage for one turn
Skill Level 2  14% damage blocked, +10% armour, 1.0% of going berzerk, dealing double normal damage for one turn
Skill Level 3  16% damage blocked, +15% armour, 1.5% of going berzerk, dealing double normal damage for one turn
Skill Level 4  18% damage blocked, +20% armour Gem finds doubled, 2.0% of going berzerk, dealing double normal damage for one turn
Skill Level 5  20% damage blocked, +25% armour Gem finds doubled, 2.5% of going berzerk, dealing double normal damage for one turn
Skill Level 6  21% damage blocked, Able to equip any armour*, +30% armour, Gem finds doubled, 3.0% of going berzerk, dealing double normal damage for one turn
Skill Level 7  22% damage blocked, Able to equip any armour*, +35% armour, Gem finds Tripled, 3.5% of going berzerk, dealing double normal damage for one turn
Skill Level 8  23% damage blocked, Able to equip any armour*, +40% armour, Gem finds Tripled, 4.0% of going berzerk, dealing double normal damage for one turn
Skill Level 9  24% damage blocked, Able to equip any armour*, +45% armour, Gem finds Tripled, 4.5% of going berzerk, dealing double normal damage for one turn, +1 mine attempt per reset
Skill Level 10  25% damage blocked, Able to equip any armour*, +50% armour, Gem finds Tripled, 5.0% of going berzerk, dealing double normal damage for one turn, +2 mining attempts per reset
* Does not include the Race Armour of any other race.
Note: Berzerk and criticals do not stack. Berzerk is double weapon damage + normal strength. Also Opals are not effected by the gem bonus. Only a 20% reduction in requirements to equip the onxy armour from RL6 onwards
Orcs
The most evil of the races, Orcs are cruel, selfish, and arrogant. Lovers of destruction and chaos, they are the most ferocious warriors on the planet. Because of their nature, they require little individual space and can grow quite quickly. They also have the experience of being able to loot money from a corpse, no matter how well the victim has concealed it.
Skill Level 1  10% bonus attack damage, 6% chance of stealing 1% gold in a PvP Battle
Skill Level 2  11% bonus attack damage, 90% normal wep requirements, 9% chance of stealing 2% gold in a PvP Battle
Skill Level 3  12% bonus attack damage, 80% normal wep requirements, 12% chance of stealing 3% gold in a PvP Battle
Skill Level 4  13% bonus attack damage, 75% normal wep requirements, 15% chance of stealing 4% gold in a PvP Battle
Skill Level 5  14% bonus attack damage, 70% normal wep requirements, 18% chance of stealing 5% gold in a PvP Battle
Skill Level 6  15% bonus attack damage, 65% normal wep requirements, 21% chance of stealing 6% gold in a PvP Battle
Skill Level 7  16% bonus attack damage, 60% normal wep requirements, 24% chance of stealing 7% gold in a PvP Battle
Skill Level 8  17% bonus attack damage, 55% normal wep requirements, 27% chance of stealing 8% gold in a PvP Battle
Skill Level 9  18% bonus attack damage, 50% normal wep requirements, 30% chance of stealing 9% gold in a PvP Battle
Skill Level 10  22% bonus attack damage, 50% normal wep requirements, 33% chance of stealing 10% gold in a PvP Battle
Orcs, being somewhat more aggressive than other races have a chance to flurry angrily at their opponents. The chance in PvP is 1% on each successful hit, a further 1% chance is added if the Orc in question owns either their RW3 or Race Trophy. In PvE the base amount and bonus are doubled. Damage dealt is between 2 and 5 hits at 5060% (so if you hit 10,000 usually, the hits will be 56000). The hits are counted together in one hit purely for space saving within battles/duels.
NB: Amount of gold stolen is based on a % of the amount of gold the targetted player has at the end of the battle, but is limited to a MAXIMUM of your RL x 20 million (So at RL 10 a max of 200 mil per steal). Spells are not considered weapons when taking the weapon
requirement reductions into account and neither are RW3's.
Undead
The Undead are an unnatural species with amazingly unique abilities. Unfortunately, their nature makes it difficult to understand the arts of science, possibly preventing them from true greatness. Not being truly alive, the undead have the capacity to fight on and on without tiring. They can have the unique ability to channel powerful hatred energy from the dead. This death energy not only harms the opponents mind, but allows the Undead to grow stronger faster than other races.
Skill Level 1  10.0% chance of no energy consumption, 2% exp bonus, Fear 7%.
Skill Level 2  10.5% chance of no energy consumption, Only pay 50% for healing, 4% exp bonus, Fear 9%.
Skill Level 3  11.0% chance of no energy consumption, Only pay 50% for healing, 6% exp bonus, Fear 11%.
Skill Level 4  11.5% chance of no energy consumption, Only pay 40% for healing, 8% exp bonus, Fear 13%.
Skill Level 5  12.0% chance of no energy consumption, Only pay 40% for healing, 10% exp bonus, Fear 15%.
Skill Level 6  12.5% chance of no energy consumption, Only pay 30% for healing, 12% exp bonus, Fear 17%.
Skill Level 7  13.0% chance of no energy consumption, Only pay 30% for healing, 14% exp bonus, Fear 19%.
Skill Level 8  13.5% chance of no energy consumption, Only pay 20% for healing, 16% exp bonus, Fear 21%.
Skill Level 9  14.0% chance of no energy consumption, Only pay 20% for healing, 18% exp bonus, Fear 23%.
Skill Level 10  15.0% chance of no energy consumption, Free healing, 20% exp bonus, Fear 25%.
NB: Exp
bonus is applied AFTER your weapon experience bonus. The bonus is not
applied if you are the one being attacked.
 The Fear ability causes the opponent to be struck with a terrible sense of dread, leaving them much more prone to attack, the result of this makes the defensive armour value become less effective. (The armour value for the next attack is reduced to between 1% and 30% of its value)
